Through a Crystal Cave
A stylized environment scene set within a cavern shaped by dense moss, layered foliage, and crystalline growth. Light enters from above, cutting through mist and shadow to guide the viewer’s eye toward depth and movement within the enclosed space.

Sculpting Modeling
Houdini, Maya, Zbrush

Texture Map
Arnold Nodes, Substance Painter

Render & Look Dev
Arnold Render, Davinci Resolver
Moss & Crystal Cave
Houdini node-based study: crystal and cave formation.
The scene emphasizes contrast between soft, organic surfaces and sharp, mineral-like structures. Moss-covered rock formations and flowing plant textures surround rigid crystal clusters, creating visual tension between natural growth and solid geometry as the path continues through the cave.
