3D Creation

A Path in Bloom
A plant-focused environment study featuring wind-driven cherry blossoms, snow-covered branches, and layered pink foliage. Original modeling and materials explore contrast between soft organic elements and hard-surface details.
Maya, Zbrush, Gaea, SpeedTree, Substance Painter, Substance Designer, Photoshop, Unreal Engine, Davinci Resolver

The Moment of Splash
A morning and nighttime environment scene depicting a vehicle breaking through dense vegetation along a muddy forest path. Headlights cut through dust, splashing water, and debris as the car emerges from shadow, creating a strong sense of motion and directional force within the landscape.
Houdini, Maya, Zbrush, Gaea, SpeedTree, Substance Painter, Substance Designer, Photoshop, Unreal Engine, Davinci Resolver

Tree in Laboratory
A plant-focused environment study exploring controlled tree forms within a structured space. Original modeling and materials highlight contrast between organic textures and rigid hard-surface design.
SpeedTree, Maya, Substance Painter, Substance Designer, Photoshop, Vray, Nuke, Davinci Resolver

Through a Crystal Cave
A stylized environment scene set within a cavern of dense moss, layered foliage, and crystalline growth. Light breaks through the opening above, defining depth and direction within the space, while soft organic forms contrast with rigid crystal structures along the path.
Houdini, Maya, Zbrush, Substance Painter,Arnold , Photoshop, Davinci Resolver

Zero to Surface: Custom 4K Tileable Material Set
This project involves the creation of a 3D HDRI and custom 4K tileable material series for commercial rendering. Commissioned by a startup studio, all PBR materials and HDRI assets were created from scratch in Substance Designer to meet studio-level rendering and testing requirements.
