Through a Crystal Cave

A stylized environment scene set within a cavern shaped by dense moss, layered foliage, and crystalline growth. Light enters from above, cutting through mist and shadow to guide the viewer’s eye toward depth and movement within the enclosed space.

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Sculpting Modeling

Houdini, Maya, Zbrush

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Texture Map

Arnold Nodes, Substance Painter

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Render & Look Dev

Arnold Render, Davinci Resolver

Moss & Crystal Cave

Houdini node-based study: crystal and cave formation.

The scene emphasizes contrast between soft, organic surfaces and sharp, mineral-like structures. Moss-covered rock formations and flowing plant textures surround rigid crystal clusters, creating visual tension between natural growth and solid geometry as the path continues through the cave.